![]() ![]() While it's cool that there are different types of characters in your squad, your medic and radioman are annoying and they may actually get you killed. But added up, all of these little things quickly result in sucking the modicum of fun out of VietCong: Purple Haze before you'll get very far. ![]() And the game is not badly polished (there are issues such as anti-aliasing, animation flaws, and some in-game cutscene glitches), and on their own, they're so bad. The framerate is relatively stable at 30 FPS, though it often dips without any clear reason. Play TimeSplitters 2, Half-Life, or even James Bond: Everything or Nothing and then play this, and it's all very clear. The issue is that all these little things add up and detract enough to notice and grumble about. It's not like the game is non-functional, and I passed through numerous levels without dying. I found myself getting caught on all sorts of objects, stuck in between trees, and when caught in enemy fire, finding myself trying desperately to turn around and run for cover, but everything from simply turning around to actually running takes so much time. Though not horrible, the controls are cumbersome and slow. They also bump into each other, get stuck on objects, and will not always complete their tasks. In one level, I simply wanted my team to stay clear of the enemy Howitzer, but it took far too long just to get them clear of the thing, and they aren't smart enough on their own to recognize when a nearby bomb will blow. After playing a little Rainbow Six 3 (even the PS2 version), this experience is quite painful. There are two levels of commands, but the weakness here is that when you just want them to do something as a group, it takes far longer and far more work than necessary. You'll have to pick a command and then tell that specific character to take the action. You'll hit two buttons to pull up commands, then using icons, you tell them to attack, disperse, stop or follow. The range of squad commands is broad, but actually commanding them is very awkward. The lean function is OK, and the jump button is rather clumsy, as collision detection isn't worked out with much polish or precision. As far as the controls work, the game offers quick drop, crouch, and prone positions, as well as jump and lean. It's all real pretty when nothing much is moving. The title's core mode is, of course, the Single-Player Campaign, wherein, after each successful mission, you'll open up new weapons and missions for other modes. On the Xbox and PC, you could jump online, but on the PS2, those modes were nixed. ![]() You can jump into a Quick Fight, start a Single-Player Campaign or.well, that's it. You start out as a soldier with little personality who's dropped in and out of hot areas of the Vietnam jungles, enabling you to experience a swell of level types from stealth and attack to rescue, track and destroy, and more. As an FPS with a semi-working squad, VietCong: Purple Haze functions relatively well, but it's clumsy and slow. Your men bump into each other regularly, or forget their commands too quickly, or they get stuck on a tree branch, or behind a rock. Many things could be presented better, ranging from the simplest of things to the most obvious ones: From handling bombs to managing your team to disengaging trip wires. ![]() Gameplay Developed on PlayStation 2 by Coyote Developments ( Die Hard Vendetta, Zoocube) VietCong: Purple Haze is as awkward as it is dull, and as ordinary in design as it is uninspired in effect. ![]()
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