Mankind is at war with the Strogg, a hostile alien race planning an invasion of Earth. *Quake II now includes the main game and both expansion packs: The Reckoning and Ground Zero. Replaced the single sky_clusters.Developed by id Software in 1997, Quake II is a critically acclaimed first-person shooter and sequel to Quake that deviates from the original by introducing an entirely new science fiction narrative and setting.Integrated several fixes from Q2PRO (#196).Improved polygonal light sampling to reduce noise and darkening (#266).Improved material system robustness for games with custom textures (#201).Improved light list handling to fix excessive flicker and noise (#234).Fixed the replacement textures when multiple materials are used with the same base texture (#222).Fixed the range of animated light intensities (#200).Fixed the HDR screenshot feature (#190).Fixed texture data size computation for R16_UNORM textures (#236).Fixed some issues with lighting in custom maps (#189).Fixed save game compatibility with Q2RTX 1.5.0 (#193).Fixed mode setting on Linux in GitGub CI builds (#268).Fixed incorrect scaling of textures without a custom material definition (#235).Fixed FSR image scaling in some cases (#232).Fixed crashes when renderer initialization fails (#199).Fixed animated textures on BSP models (#187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262).Fixed a crash when some textures are missing (#263).Added support for spotlights with an emission profile and a player flashlight (#203, #214).Added menu controls for the full screen blend effects (#216). Added control over fallback radiance of emissive materials (#210).Updated the Loading plaque texture (#265)Ĭontributions by GitHub user Added a warning when screen-space image memory usage is very high (#179).Tuned the full-screen blend effects to be less intensive.Improved precision of target frame rate adjustment (#242).Adjusted the automatic UI scaling to avoid making the UI too big.Added support for building on PowerPC 64 LE CPU architecture (#260).Switched the OpenAL dependency with a statically linked library (#224).Fixed Vulkan queue initialization on platforms that don't support split queues (#248).Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ()191).
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